Flash Error #1009: Cannot access a property or method of a null object reference.

I dont understand these errors or how to fix them.

Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/Levels/$construct/createLvl()[C:\Users\Owner\Desktop\Flash AS3\Platform Game\Classes\] at Levels()[C:\Users\Owner\Desktop\Flash AS3\Platform Game\Classes\] at DocumentClass()[C:\Users\Owner\Desktop\Flash AS3\Platform Game\Classes\] DocumentClass:
Code: package { import flash.display.MovieClip; import flash.ui.Keyboard; import; import; import flash.utils.Timer; import; import Classes.Levels public class DocumentClass extends MovieClip { public var gameTimer:Timer; private var LevelActionScript; public var character:Character; public function DocumentClass() { character = new Character(); addChild( character ); LevelActionScript = new Levels(); LevelActionScript.Levels(); /*gameTimer = new Timer(500); gameTimer.addEventListener( TimerEvent.TIMER, CharacterMovement ); gameTimer.start(); }*/ var leftKeyDown:Boolean = false; var upKeyDown:Boolean = false; var rightKeyDown:Boolean = false; var downKeyDown:Boolean = false; var mainSpeed:Number = 7; var mainJumping:Boolean = false; var jumpSpeedLimit:int = 15; var jumpSpeed:Number = jumpSpeedLimit; character .addEventListener(Event.ENTER_FRAME, moveChar); function moveChar(event:Event):void { if (leftKeyDown) { character.x -= mainSpeed; } if (rightKeyDown) { character.x += mainSpeed; } if (upKeyDown || mainJumping) { mainJump(); } } stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); function checkKeysDown(event:KeyboardEvent):void { if (event.keyCode == 37 || event.keyCode == 65) { leftKeyDown = true; } if (event.keyCode == 38 || event.keyCode == 87) { upKeyDown = true; } if (event.keyCode == 39 || event.keyCode == 68) { rightKeyDown = true; } if (event.keyCode == 40 || event.keyCode == 83) { downKeyDown = true; } } stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp); function checkKeysUp(event:KeyboardEvent):void { if (event.keyCode == 37 || event.keyCode == 65) { leftKeyDown = false; } if (event.keyCode == 38 || event.keyCode == 87) { upKeyDown = false; } if (event.keyCode == 39 || event.keyCode == 68) { rightKeyDown = false; } if (event.keyCode == 40 || event.keyCode == 83) { downKeyDown = false; } } function mainJump():void { if (! mainJumping) { mainJumping = true; jumpSpeed = jumpSpeedLimit * -1; character.y += jumpSpeed; } else { if (jumpSpeed < 0) { jumpSpeed *= 1 - jumpSpeedLimit / 75; if (jumpSpeed > - jumpSpeedLimit / 5) { jumpSpeed *= -1; } } if (jumpSpeed > 0 && jumpSpeed = stage.stageHeight - character .height) { mainJumping = false; character.y = stage.stageHeight - character.height; } } } } } } Levels:
Code: package { import flash.display.Sprite; import flash.display.MovieClip; public class Levels extends MovieClip { public var character:Character; //LEVEL VARIABLES //the current lvl var lvlCurrent:int = 1; /*The key for the level arrays: 1: Regular Block X: Main Character */ //this variable will hold the character var X:String = 'MAIN'; //the array for level 1 var lvlArray1:Array = new Array( 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 ); public function Levels() { character = new Character(); //creating the level //this guy will hold all of the blocks var blockHolder:Sprite = new Sprite(); //then we add him to stage //current row that we are creating var row:int = 0; addChild(blockHolder); function createLvl():void { //getting the current level that we are on var lvlArray:Array = MovieClip(root)['lvlArray' + lvlCurrent]; //we have to find how far this level goes //this will be used so we know when to move to the next row //there will always be 16 rows, so this is how we find it out //of course, this will make the lvl formatting very strict var lvlColumns:int = Math.ceil(lvlArray.length / 16); //now we must create the level for (var i:int = 0; i

Posted On: Thursday 25th of October 2012 09:37:42 PM Total Views:  455
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